BloxArchive
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Verification & Editorial Policy

Every game page published on BloxArchive passes an automated quality gate and follows four non-negotiable editorial standards.

1. Zero Fake Codes Policy

Many trending Roblox games do not have a code redemption menu when they first launch. When a game has no confirmed codes, we state that plainly and leave the confirmed table empty; reported codes appear in a separate verification list.

We never invent placeholder codes, guess reward amounts, or list creator Star codes as in-game promo codes. Each code stores the source URL we recorded. Single-source reports are labelled as being verified, not as cross-verified facts.

2. Honest Timestamps (Last Checked vs. Last Updated)

We never fake page freshness. Every game page displays two distinct timestamps:

  • Last checked: The exact UTC timestamp when our scanner last inspected the developer channels and code sources for that game.
  • Last updated (HTTP Last-Modified & Schema dateModified): Changes ONLY when a new code is added, an existing code expires, a code is reactivated, or the guide is first published. Routine checks with zero changes never alter Last-Modified.

3. Original Research & Quality Gate

Before any guide is published, our quality gate checks the text against the developer description and available third-party pages to catch copied sentences, hype filler, and inaccurate game facts (developer name, genre, release date, and progression mechanics).

4. Scheduled & Gradual Publication

A newly discovered Roblox game gets its page only when the guide is written in every language we publish. Trending and newly released games go live first, even before they have a code, and established games are spread across the calendar, so no unreviewed or thin template pages are ever dumped onto the live site.

5. Codes sent by players

Anyone can send a missing code from the form on a game page. A code from a new sender is not shown until we approve it or one of the pages we check lists it. A sender whose earlier codes were confirmed becomes trusted: their codes appear at once under "Codes being verified" and count as one source, so a second source is still needed before a code is marked as confirmed. A developer can get an ID that works only for their own game; codes sent with it are marked "Confirmed by developer". If a trusted sender's code turns out to be fake, the sender loses that trust and their unconfirmed codes are removed.

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